Free Fire | Sweet dream or nightmare?

In this project, I worked on the character model for Kelly across her three versions in the Winterlands cinematic Kelly, Kelly LookChanger, and Kelly SweetDream. My work covered proportion adjustments and detailing in ZBrush, retopology, UV layout, and texture baking (normal and displacement maps). I also created 38 facial expressions for Kelly, used consistently across all three versions.

I'd like to thank the talented team at Beeld Motion for the opportunity!

I worked on:

Character Modeling: Kelly, Kelly LookChanger, Kelly SweetDream — ZBrush detailing, retopology, UVs, normal & displacement bakes
Blend Shapes: 38 expressions, shared across all three versions

Obs* Soon, I will post more images and a turntable of the characters and assets I have produced.

Selected Works

ReelCinematic + Character

Blizzard Overwatch + LE SSERAFIM - "Made My Night"Character Modeling | Hard Surface Modeling | Lookdev | Hair

Riot Games | Valorant ValmHard Surface Modeling | Scene Assemble | Texturing

TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp

African WomanPersonal Project | All CG processes

Origins of Noxus: League of Legends - CinematicsCharacter Modeling | Hard Surface Modeling

Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev

Riot Games | Valorant -  Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling

Civil WarCharacter Modeling | 3D print setup

Flying CarPersonal Project | All CG processes

USPS - American Post ServiceHard Surface | Scene assembly

Free Fire - WinterlandsCharacter Modeling | Blend Shapes

Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling

Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling

Air CanadaHard Surface | Scene Assembly

JWT|Coca-ColaFX | Liquid Simulation

SphynxPersonal Project | All CG processes

Moises Gomes

3D Artist

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Contact:

+55 11 987881353
moises@mgcg.com.br