Air Canada

In this cinematic holiday adventure, two nutcrackers try to find each other despite insurmountable odds.

Hornet director Dan Marsh combines cinematic sensibilities with nostalgic appeal in a tense visual comedy about the undeniable desire to be close to the ones we love during the holidays.
In partnership with the team at Hornet Animation, I modeled the plane assets, branches, trees, Christmas decorations, and cardboard boxes. I also developed a procedural string-lights system that allowed lightbulbs to be distributed randomly across the tree, with variable direction, geometry, and color. Additionally, I handled scene assembly for all the shots set inside the tree.

I worked on:

Modeling: Plane assets, branches, trees, Christmas decorations, cardboard boxes
R&D: Procedural string-lights system (randomized position, direction, geometry, color)
Scene Assembly: All interior tree shots

Hope you like it!

Selected Works

Character & Lookdev ReelSpecialist Demo Reel.

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Origins of Noxus: League of Legends - CinematicsCharacter Modeling | Hard Surface Modeling

Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev

Riot Games | Valorant -  Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling

Civil WarCharacter Modeling | 3D print setup

Air CanadaHard Surface | Scene Assembly

JWT|Coca-ColaFX | Liquid Simulation

Flying CarPersonal Project | All CG processes

SphynxPersonal Project | All CG processes

Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling

Free Fire - WinterlandsCharacter Modeling | Blend Shapes

TurntablePersonal Project | All CG processes

USPS - American Post ServiceHard Surface | Scene assembly

Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling

CinefiliaCharacter Modeling | Blend Shapes

HellboyTradicional Sculpture

CentaurTraditional Sculpture

Moises Gomes

3D Artist

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Contact:

+55 11 987881353
moises@mgcg.com.br