The Relentless Hunter |  League of Legends

In this project, I modeled, retopologized, and UV'd Vayne, including texturing and lookdev using Substance Painter and Redshift.
For the main room, I modeled the statues, adjusted proportions, modeled the main door, and handled general refinements across the scene.

I'd like to thank the talented team at LZ for the opportunity!

I worked on:
Character Modeling, Retopology, UVs, Texturing & Lookdev: Vayne (Substance Painter, Redshift)
Hard Surface Modeling & Scene Refinement: Statues, Main Door, proportion adjustments in the Main Room


Obs: More images and a turntable of the characters and assets are in production and will be added soon.

Selected Works

Character & Lookdev ReelSpecialist Demo Reel.

Advertising & TV Show ReelModeling | Texture | Lookdev | FX.

Riot Games | Valorant ValmHard Surface Modeling | Scene Assemble | Texturing

TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp

African WomanPersonal Project | All CG processes

Origins of Noxus: League of Legends - CinematicsCharacter Modeling | Hard Surface Modeling

Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev

Riot Games | Valorant -  Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling

Civil WarCharacter Modeling | 3D print setup

Air CanadaHard Surface | Scene Assembly

JWT|Coca-ColaFX | Liquid Simulation

Flying CarPersonal Project | All CG processes

SphynxPersonal Project | All CG processes

Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling

Free Fire - WinterlandsCharacter Modeling | Blend Shapes

TurntablePersonal Project | All CG processes

USPS - American Post ServiceHard Surface | Scene assembly

Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling

CinefiliaCharacter Modeling | Blend Shapes

HellboyTradicional Sculpture

CentaurTraditional Sculpture

Moises Gomes

3D Artist

© All rights reserved.

Contact:

+55 11 987881353
moises@mgcg.com.br