The Relentless Hunter | League of Legends
In this project, I modeled, retopologized, and UV'd Vayne, including texturing and lookdev using Substance Painter and Redshift.
For the main room, I modeled the statues, adjusted proportions, modeled the main door, and handled general refinements across the scene.
I'd like to thank the talented team at LZ for the opportunity!
I worked on:
Character Modeling, Retopology, UVs, Texturing & Lookdev: Vayne (Substance Painter, Redshift)
Hard Surface Modeling & Scene Refinement: Statues, Main Door, proportion adjustments in the Main Room
Obs: More images and a turntable of the characters and assets are in production and will be added soon.
Selected Works
Character & Lookdev ReelSpecialist Demo Reel.
Advertising & TV Show ReelModeling | Texture | Lookdev | FX.
Riot Games | Valorant ValmHard Surface Modeling | Scene Assemble | Texturing
Free Fire | Sweet dream or nightmare?Character Modeling
TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp
African WomanPersonal Project | All CG processes
Origins of Noxus: League of Legends - CinematicsCharacter Modeling | Hard Surface Modeling
Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev
Riot Games | Valorant - Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling
Civil WarCharacter Modeling | 3D print setup
Air CanadaHard Surface | Scene Assembly
JWT|Coca-ColaFX | Liquid Simulation
Flying CarPersonal Project | All CG processes
SphynxPersonal Project | All CG processes
Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling
Free Fire - WinterlandsCharacter Modeling | Blend Shapes
TurntablePersonal Project | All CG processes
USPS - American Post ServiceHard Surface | Scene assembly
Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling
CinefiliaCharacter Modeling | Blend Shapes
HellboyTradicional Sculpture
CentaurTraditional Sculpture
Moises Gomes
3D Artist
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Contact:
+55 11 987881353
moises@mgcg.com.br
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