Riot Games - Valorant Valm.

I had the opportunity to be part of the VALM project for Valorant, by Riot Games, together with my friends at Little Zoo.

My work centered on upgrading in-game assets to cinematic quality. For the characters Gekko and Ico, I rebuilt the textures by transferring the maps from the low-poly game models onto high-poly versions, then upscaling and hand-painting them to reach cinematic-grade detail. I applied the same approach to the environment, rebuilding the scene from the low-poly base up to cinematic quality, as requested by the production supervisor. For the drone, I modeled it in high-poly, using the in-game model's textures as a base, and hand-painted the final asset for the cinematic.

I worked on:

Texturing (Game-to-Cinematic Upres): Gekko, Ico — texture transfer from low-poly to high-poly, upscaling + hand-paint
Environment Modeling: full scene rebuild from low-poly base to cinematic quality
Hard Surface Modeling, Texturing & Lookdev: Drone — hi-poly modeling, texture base from in-game model, hand-paint finishing

Hope you like it!


Obs: More images and a turntable of the characters and assets are in production and will be added soon.

Selected Works

ReelCinematic + Character

Blizzard Overwatch + LE SSERAFIM - "Made My Night"Character Modeling | Hard Surface Modeling | Lookdev | Hair

Riot Games | Valorant ValmHard Surface Modeling | Scene Assemble | Texturing

TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp

African WomanPersonal Project | All CG processes

Origins of Noxus: League of Legends - CinematicsCharacter Modeling | Hard Surface Modeling

Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev

Riot Games | Valorant -  Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling

Civil WarCharacter Modeling | 3D print setup

Flying CarPersonal Project | All CG processes

USPS - American Post ServiceHard Surface | Scene assembly

Free Fire - WinterlandsCharacter Modeling | Blend Shapes

Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling

Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling

Air CanadaHard Surface | Scene Assembly

JWT|Coca-ColaFX | Liquid Simulation

SphynxPersonal Project | All CG processes

Moises Gomes

3D Artist

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Contact:

+55 11 987881353
moises@mgcg.com.br