Riot Games - Valorant Valm.
I had the opportunity to be part of the VALM project for Valorant, by Riot Games, together with my friends at Little Zoo.
My work centered on upgrading in-game assets to cinematic quality. For the characters Gekko and Ico, I rebuilt the textures by transferring the maps from the low-poly game models onto high-poly versions, then upscaling and hand-painting them to reach cinematic-grade detail. I applied the same approach to the environment, rebuilding the scene from the low-poly base up to cinematic quality, as requested by the production supervisor. For the drone, I modeled it in high-poly, using the in-game model's textures as a base, and hand-painted the final asset for the cinematic.
I worked on:
Texturing (Game-to-Cinematic Upres): Gekko, Ico — texture transfer from low-poly to high-poly, upscaling + hand-paint
Environment Modeling: full scene rebuild from low-poly base to cinematic quality
Hard Surface Modeling, Texturing & Lookdev: Drone — hi-poly modeling, texture base from in-game model, hand-paint finishing
Hope you like it!
Obs: More images and a turntable of the characters and assets are in production and will be added soon.
Selected Works
Character & Lookdev ReelSpecialist Demo Reel.
Advertising & TV Show ReelModeling | Texture | Lookdev | FX.
Riot Games | Valorant ValmHard Surface Modeling | Scene Assemble | Texturing
Free Fire | Sweet dream or nightmare?Character Modeling
TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp
African WomanPersonal Project | All CG processes
Origins of Noxus: League of Legends - CinematicsCharacter Modeling | Hard Surface Modeling
Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev
Riot Games | Valorant - Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling
Civil WarCharacter Modeling | 3D print setup
Air CanadaHard Surface | Scene Assembly
JWT|Coca-ColaFX | Liquid Simulation
Flying CarPersonal Project | All CG processes
SphynxPersonal Project | All CG processes
Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling
Free Fire - WinterlandsCharacter Modeling | Blend Shapes
TurntablePersonal Project | All CG processes
USPS - American Post ServiceHard Surface | Scene assembly
Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling
CinefiliaCharacter Modeling | Blend Shapes
HellboyTradicional Sculpture
CentaurTraditional Sculpture
Moises Gomes
3D Artist
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Contact:
+55 11 987881353
moises@mgcg.com.br
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