African Woman

Ten years ago, I created a piece called African Woman. This project has always been special to me — it opened doors I hadn't expected, including proposals from two production studios, and the piece was sold more than 15 times to companies and individuals. It was also featured on major CG portals of the time (3D4all, 3DTotal, CGHub) and as a featured artist in 3D World, the world's leading CG magazine.

A decade later, I decided to revisit and refine it, applying everything I've learned since. The remake involved rebuilding the entire model — improving the anatomy, modeling technique, topology, and UVs — adding a hair system built in Houdini with GroomBear, and refining the lighting and composition, all using current production-grade tools.

This remake is more than a technical update; it's a reflection of my growth as an artist and the journey I've taken since.
Excited to share this work and hope it inspires others to revisit their own creations with a fresh perspective.

I worked on (In all production processes):

Character Modeling, Topology & UVs: full model rebuild
Hair System: Houdini + GroomBear
Lighting & Composition: refined for current production quality

Tools: Houdini, 3ds Max, ZBrush, GroomBear, Topogun, Substance Painter, Nuke

I hope you enjoy it!

african_woman_001 african_woman_001_wire
african_woman_002 african_woman_002_wire
african_woman_003 african_woman_003_wire

Selected Works

Character & Lookdev ReelSpecialist Demo Reel.

Advertising & TV Show ReelModeling | Texture | Lookdev | FX.

Riot Games | Valorant ValmHard Surface Modeling | Scene Assemble | Texturing

TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp

African WomanPersonal Project | All CG processes

Origins of Noxus: League of Legends - CinematicsCharacter Modeling | Hard Surface Modeling

Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev

Riot Games | Valorant -  Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling

Civil WarCharacter Modeling | 3D print setup

Air CanadaHard Surface | Scene Assembly

JWT|Coca-ColaFX | Liquid Simulation

Flying CarPersonal Project | All CG processes

SphynxPersonal Project | All CG processes

Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling

Free Fire - WinterlandsCharacter Modeling | Blend Shapes

TurntablePersonal Project | All CG processes

USPS - American Post ServiceHard Surface | Scene assembly

Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling

CinefiliaCharacter Modeling | Blend Shapes

HellboyTradicional Sculpture

CentaurTraditional Sculpture

Moises Gomes

3D Artist

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Contact:

+55 11 987881353
moises@mgcg.com.br