Sphynx
In this project, I had the opportunity to migrate my work tools and with that, I learned many new techniques using Houdini, Substance, Redshift, and Nuke. I believe it was a very good experience and I was particularly happy with all the learning I had in the process and especially with the final result.
In addition, I find the design of Egyptian jewelry and objects fascinating and I used this admiration as motivation to work on a piece that had these elements and that at the same was a professional challenge in the execution part.
Obs** I would like to thank all my friends for their tips and opinions about this project.
Obs** I was responsible for all production processes.
Softwares:
- Houdini -
- Substance Painter -
- Redshift -
- Zbrush -
- Nuke -
- Adobe Photoshop -
Selected Works
Character & Lookdvev ReelSpecialist Demo Reel.
Advertising & TV Show ReelModeling | Texture | Lookdev | FX.
Civil WarCharacter Modeling | 3D print setup
TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp
Free Fire - WinterlandsCharacter Modeling | Blend Shapes
TurntablePersonal Project | All CG processes
Air CanadaHard Surface | Scene Assemble
USPSHard Surface | Scene assemble
Flying CarPersonal Project | All CG processes
Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling
JWT|Coca-ColaFX | Liquid Simulation
SphynxPersonal Project | All CG processes
Afro PowerPersonal Project | All CG processes
Paranoid | Vivo FibraCharacter Modeling | Texturing | LookDev
Club Social | PenguinCharacter Modeling | Fur |LookDev | Lighting | FX
COLORSHard Surface | Lookdev | Texturing | Lighting
BB1 | Star WarsFX | Dust | Dust Paticles
Fox Sport | Luiz SuarezModeling likeness
CinefiliaCharacter Modeling | Blend Shapes
Nissan - NuvemFX | Tracking | Lighting
WL - Tenis EverywhereFX | Cloth and Crowd simulation
Moises Gomes
3D Artist
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Contact:
+55 11 987881353
moises@mgcg.com.br
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