BB1 | Star Wars
The objective of the project was to study the Substance Painter and know its tools and workflow. The idea of the character would be the first model of the robot, predating the well-known BB-8, but in this version, the robot would be on the side of the empire, so all design was based on the imperial symbol, colors of Death Troopers and the new droid K-2S0. I would like to thank my friends and partners Nicolás Taró and Moises Gomes who embraced the idea and added much to the project. Special thanks to CLANvfx and Luciano Neves for the incentive and availability of the render farm to render the animation. I hope you enjoy it as much as we enjoyed making it.
*My contribution to this work was all VFX(Dust and Particles) scenes.
Breakdown:
- George Damiani | Modeling, Texturing, Lighting, Shading, Rendering and Compositing. -
- Nicolás Taró | Animation and Rigging. -
- Moises Gomes | Effects and Simulation -
- "Star Wars: Battlefront - Rebel Victory" Music composed by Gordy Haad -
- "Star Wars: The Force Awakens - The Jedi Steps and Finale" Music composed by John Williams -


Selected Works
Character & Lookdvev ReelSpecialist Demo Reel.
Advertising & TV Show ReelModeling | Texture | Lookdev | FX.
Riot Games | Valorant ValmHard Surface Modeling | Scene Assemble | Texturing
Winterlands is here! Sweet dream or nightmare? Free Fire OfficialCharacter Modeling
TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp
African WomanPersonal Project | All CG processes
Riot Games|Sahn-Uzal Mordekaiser |Origins of Noxus: League of LegendsCharacter Modeling | Hard Surface Modeling
Riot Games|Teamfight TacticsScene Assembly | Hard Surface | Lookdev
Riot Games | Valorant - Veto Agent Trailer.Character Modeling | Look Development | Hard Surface Modeling
Riot Games | The Reckoners | Origins of Noxus: League of LegendsCharacter Modeling | Hard Surface Modeling
Air CanadaHard Surface | Scene Assembly
JWT|Coca-ColaFX | Liquid Simulation
Civil WarCharacter Modeling | 3D print setup
Flying CarPersonal Project | All CG processes
Riot Games | The Root of Empire | Origins of Noxus: League of LegendsCharacter Modeling | Hard Surface Modeling | Scene Assembly
SphynxPersonal Project | All CG processes
Riot Games | The Relentless Hunter |League of LegendsCharacter Modeling | Lookdev |Hard Surface Modeling
Free Fire - WinterlandsCharacter Modeling | Blend Shapes
Afro PowerPersonal Project | All CG processes
Club Social | PenguinCharacter Modeling | Fur |LookDev | Lighting | FX
USPS - American Post ServiceHard Surface | Scene assembly
TurntablePersonal Project | All CG processes
Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling
WL - Tenis EverywhereFX | Cloth and Crowd simulation
CinefiliaCharacter Modeling | Blend Shapes
BB1 | Star WarsFX | Dust | Dust Paticles
Moises Gomes
3D Artist
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Contact:
+55 11 987881353
moises@mgcg.com.br
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