BB1 | Star Wars

The objective of the project was to study the Substance Painter and know its tools and workflow. The idea of the character would be the first model of the robot, predating the well-known BB-8, but in this version, the robot would be on the side of the empire, so all design was based on the imperial symbol, colors of Death Troopers and the new droid K-2S0. I would like to thank my friends and partners Nicolás Taró and Moises Gomes who embraced the idea and added much to the project. Special thanks to CLANvfx and Luciano Neves for the incentive and availability of the render farm to render the animation. I hope you enjoy it as much as we enjoyed making it.

*My contribution to this work was all VFX(Dust and Particles) scenes.

Breakdown:

- George Damiani | Modeling, Texturing, Lighting, Shading, Rendering and Compositing. -
- Nicolás Taró | Animation and Rigging. -
- Moises Gomes | Effects and Simulation -
- "Star Wars: Battlefront - Rebel Victory" Music composed by Gordy Haad -
- "Star Wars: The Force Awakens - The Jedi Steps and Finale" Music composed by John Williams -

BB1_01
BB1_02

Selected Works

Character & Lookdvev ReelSpecialist Demo Reel.

Advertising & TV Show ReelModeling | Texture | Lookdev | FX.

Sahn-Uzal Mordekaiser |Origins of Noxus: League of LegendsCharacter Modeling | Hard Surface Modeling

The Reckoners | Origins of Noxus: League of LegendsCharacter Modeling | Hard Surface Modeling

TlalocPersonal Project | Character Modeling | Texturing | LookDev | FX | Comp

African WomanPersonal Project | All CG processes

The Root of Empire | Origins of Noxus: League of LegendsCharacter Modeling | Hard Surface Modeling | Scene Assemble

Free Fire - WinterlandsCharacter Modeling | Blend Shapes

Civil WarCharacter Modeling | 3D print setup

Flying CarPersonal Project | All CG processes

Afro PowerPersonal Project | All CG processes

Air CanadaHard Surface | Scene Assemble

USPSHard Surface | Scene assemble

TurntablePersonal Project | All CG processes

JWT|Coca-ColaFX | Liquid Simulation

SphynxPersonal Project | All CG processes

Telecine - Vá ao cinema!Character Modeling | Blend Shape | Modeling

COLORSHard Surface | Lookdev | Texturing | Lighting

Paranoid | Vivo FibraCharacter Modeling | Texturing | LookDev

Club Social | PenguinCharacter Modeling | Fur |LookDev | Lighting | FX

BB1 | Star WarsFX | Dust | Dust Paticles

WL - Tenis EverywhereFX | Cloth and Crowd simulation

OrcPersonal Project | All Cg processes

CinefiliaCharacter Modeling | Blend Shapes

Moises Gomes

3D Artist

© All rights reserved.

Contact:

+55 11 987881353
moises@mgcg.com.br