Hi there!

I'm Moises Gomes, a Brazilian character and hard surface artist with 16+ years in high-end CG for game cinematics, advertising, and film. Over the last few years, I've modeled hero characters, creatures, and hard surface assets for League of Legends, Valorant, and Teamfight Tactics cinematics (Riot Games, through Little Zoo and Red Knuckles), and for the official Free Fire Winterlands cinematic (Garena).

My advertising work includes Coca-Cola, Air Canada, USPS, Google, Samsung, and Nike. Before going independent, I spent six years at Wildlife Studios, five of them as CG Supervisor leading a team of eight artists.

My work has earned two Cannes Gold Lions, a Pixologic Spotlight, and two 3DTotal Excellence Awards, with print features in 3D World, 3D Artist, and 3D Creative, and the front cover of COLORS Magazine. My personal piece Tlaloc reached over 1 million views on LinkedIn and was featured by 80 Level and ArtStation.

I specialize in cinematic-quality work: high-poly modeling, texturing, and full look development for final-pixel delivery.

My specialties:
- Character Modeling (organic, stylized, realistic)
- Hard Surface Modeling
- Texturing & Look Development
- CFX (Cloth & Hair)

This is my CV.

I work remotely with studios in the US, Canada, UK, Brazil, and Europe.

Let's talk: moises@mgcg.com.br

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Moises Gomes

Senior 3D Artist
Character · Hard Surface · Lookdev

© All rights reserved.

Contact:

moises@mgcg.com.br